RaeptorCogs’s Docs – 1.0 branch¶
Note
RaeptorCogs’s documentation is available in multiple languages and versions. You can switch between them using the version selector at the bottom of the navigation panel. If you find any issues or have suggestions, please visit our GitHub repository.
Welcome to the official documentation for RaeptorCogs, a free and open-source graphic and physics framework designed for creating 2D and 3D apps using C++. It is used as base for the Raeptor Engine series, a collection of game engines focused on performance and ease of use – completing the original idea of RTBE (Raeptor Turn-based Engine), a concept of turn-based RPG game engine.
This documentation provides comprehensive information about the features, installation, and usage of RaeptorCogs. We recommend starting with the Introduction section to get an overview of what the documentation covers.