Component¶
High-level component management utilities.
Overview¶
Typical use cases:
Creating reusable components for renderer pipelines.
Header¶
<RaeptorCogs/Component.hpp>
Metadata¶
- Author
Estorc
- Version
v1.0
- Copyright
Copyright (c) 2025 Estorc MIT License.
Classes¶
Class |
Description |
|---|---|
|
Base Component class. |
|
2D Component class. |
-
class Component : public RaeptorCogs::RegisterNode<Component, Node>¶
Base Component class.
Provides an interface for components that can be attached to nodes.
Typical use cases:
Creating reusable components for renderer pipelines.
class MyComponent : public RaeptorCogs::Component { // Custom component implementation };
Subclassed by RaeptorCogs::RegisterNode< Component2D, Component >
Public Functions
-
virtual ~Component() = default¶
Virtual destructor for Component.
Ensures proper cleanup of derived classes.
-
void setRenderer(Singletons::Renderer *renderer)¶
Set the renderer for this component.
- Parameters:
renderer – Pointer to the renderer.
-
Singletons::Renderer *getRenderer() const¶
Get the renderer for this component.
- Returns:
Pointer to the renderer.
-
virtual void update(GAPI::Common::RenderPipeline &pipeline) = 0¶
Update the component.
This method is called to update the component’s state.
Private Members
-
Singletons::Renderer *renderer = nullptr¶
Pointer to the renderer.
Used for rendering operations.
-
class Component2D : public RaeptorCogs::RegisterNode<Component2D, Component>¶
2D Component class.
Provides an interface for 2D components that can be attached to nodes.
Typical use cases:
Creating reusable 2D components for game objects or entities
See also
Subclassed by RaeptorCogs::Camera2D
Public Functions
-
Component2D() = default¶
Default constructor for Component2D.
-
virtual ~Component2D() = default¶
Virtual destructor for Component2D.
Ensures proper cleanup of derived classes.