Shader¶
Shader interface.
Overview¶
Typical use cases:
Defining OpenGL-specific shader implementations
Header¶
<RaeptorCogs/GAPI/GL/Ressources/Shader.hpp>
Metadata¶
- Author
Estorc
- Version
v1.0
- Copyright
Copyright (c) 2025 Estorc MIT License.
Classes¶
Class |
Description |
|---|---|
|
No description. |
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class Shader : public RaeptorCogs::GAPI::Common::Shader¶
See also
Public Functions
-
Shader() = default¶
Default constructor.
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virtual ~Shader() override = default¶
Virtual destructor.
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virtual void build(const char *vertexSource, const char *fragmentSource) override¶
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virtual void initialize() override¶
Initialize the shader object.
Initializes the OpenGL shader program.
Note
Overrides the pure virtual method from the base class.
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virtual void bind() override¶
Bind the shader program for use.
Binds the OpenGL shader program.
Note
Overrides the pure virtual method from the base class.
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virtual void unbind() const override¶
Unbind the shader program.
Unbinds the OpenGL shader program.
Note
Overrides the pure virtual method from the base class.
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virtual void setBool(const std::string &name, bool value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setBool() const
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virtual void setInt(const std::string &name, int value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setInt() const
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virtual void setUInt(const std::string &name, unsigned int value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setUInt() const
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virtual void setFloat(const std::string &name, float value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setFloat() const
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virtual void setVec2(const std::string &name, const glm::vec2 &value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setVec2() const
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virtual void setVec3(const std::string &name, const glm::vec3 &value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setVec3() const
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virtual void setVec4(const std::string &name, const glm::vec4 &value) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setVec4() const
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virtual void setMat2(const std::string &name, const glm::mat2 &mat) const override¶
See also
RaeptorCogs::GAPI::Common::Shader::setMat2() const
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Shader() = default¶
Functions¶
Function |
Description |
|---|---|
|
Register Shader with the FactoryRegistry. |